The topic I am pursuing for my research topic is how libraries are (or can be) creatively using technology in library instruction to support or teach students how to research.
My research so far has covered whether creativity can be taught and learned; how it can be used in active learning; and how to motivate students towards creativity. With this research, my focus has been mostly tools that can be used, and how learning and implementing creative solutions can benefit students. Thus far, my research has focused largely on classroom learning and not library learning. The largest gap I've identified so far in my research is how librarians are using technology to teach creativity in research or information literacy. I also need to define the relation of the librarian to the student, as demonstrated by the two articles below. In one, the librarian works directly with the students; in the other, the librarian supports the students by working with faculty.
Brief Annotated Bibliography:
Eash, E. K. (2006). Podcasting 101 for K-12 librarians. Computers in Libraries, 26(4).
Podcasts can be used to find and learn, but also to disseminate and teach. Librarians in K-12 schools have found different ways to use technology to create podcasts to these ends. Some libraries use them to market library services and resources. Others, though, create podcasts to share student learning and student-designed products. Some of these podcasts are student-produced and students share "informing and entertaining culminations of studies," or "provide subscribers with chronicles of ongoing research." These podcasts can include a lot of things, such as student interviews, creative writing, book passages, observations about the learning process, and more.
Turner, H., & Lucas, P. L. (2018). Curating technology for learning: A faculty view. Library Technology Reports, 54(4), 10-18.
Librarians helped to create methods and locate technologies for faculty to use technology to support student creativity and embracing the "messiness" of certain methods. Some of these technologies included podcasts, blogs, and videos, but it also led to the creation of Design Drive and a repository of faculty and student created content that can be access digitally for future students.
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